Generating and Rendering Large Scale Tiled Plant Populations

Authors

  • Martin Weier Hochschule Bonn-Rhein-Sieg
  • André Hinkenjann Hochschule Bonn-Rhein-Sieg
  • Georg Demme DFKI GmbH, Saarland University
  • Philipp Slusallek DFKI GmbH and Intel Visual Computing Institute, Saarland University https://orcid.org/0000-0002-2189-2429

DOI:

https://doi.org/10.20385/1860-2037/10.2013.1

Keywords:

Ecosystem simulation, Instantiation, Poisson Disc Distribution, Ray Tracing, Terrain rendering, Wang-tiles

Abstract

Generating and visualizing large areas of vegetation that look natural makes terrain surfaces much more realistic. However, this is a challenging field in computer graphics, because ecological systems are complex and visually appealing plant models are geometrically detailed. This work presents Silva (System for the Instantiation of Large Vegetated Areas), a system to generate and visualize large vegetated areas based on the ecological surrounding. Silva generates vegetation on Wang-tiles with associated reusable distributions enabling multi-level instantiation. This paper presents a method to generate Poisson Disc Distributions (PDDs) with variable radii on Wang-tile sets (without a global optimization) that is able to generate seamless tilings. Because Silva has a freely configurable generation pipeline and can consider plant neighborhoods it is able to incorporate arbitrary abiotic and biotic components during generation. Based on multi-level instancing and nested kd-trees, the distributions on the Wang-tiles allow their acceleration structures to be reused during visualization. This enables Silva to visualize large vegetated areas of several hundred square kilometers with low render times and a small memory footprint.

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Published

2013-07-29

How to Cite

Weier, M., Hinkenjann, A., Demme, G., & Slusallek, P. (2013). Generating and Rendering Large Scale Tiled Plant Populations. Journal of Virtual Reality and Broadcasting, 10. https://doi.org/10.20385/1860-2037/10.2013.1

Issue

Section

GI VR/AR 2011