Quasi-Convolution Pyramidal Blurring

Authors

DOI:

https://doi.org/10.20385/1860-2037/6.2009.6

Keywords:

GPU, blurring, image processing, pyramid algorithm, real-time, rendering

Abstract

Efficient image blurring techniques based on the pyramid algorithm can be implemented on modern graphics hardware; thus, image blurring with arbitrary blur width is possible in real time even for large images. However, pyramidal blurring methods do not achieve the image quality provided by convolution filters; in particular, the shape of the corresponding filter kernel varies locally, which potentially results in objectionable rendering artifacts. In this work, a new analysis filter is designed that significantly reduces this variation for a particular pyramidal blurring technique. Moreover, the pyramidal blur algorithm is generalized to allow for a continuous variation of the blur width. Furthermore, an efficient implementation for programmable graphics hardware is presented. The proposed method is named “quasi-convolution pyramidal blurring” since the resulting effect is very close to image blurring based on a convolution filter for many applications.

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Published

2009-03-18

How to Cite

Kraus, M. (2009). Quasi-Convolution Pyramidal Blurring. Journal of Virtual Reality and Broadcasting, 6. https://doi.org/10.20385/1860-2037/6.2009.6

Issue

Section

GRAPP 2008