Marker-Based Embodied Interaction for Handheld Augmented Reality Games

Authors

  • Michael Rohs Deutsche Telekom Laboratories

DOI:

https://doi.org/10.20385/1860-2037/4.2007.5

Keywords:

augmented reality, camera phones, embodied user interfaces, handheld devices, interaction techniques, mobile devices, pervasive gaming, visual codes, visual markers

Abstract

This article deals with embodied user interfaces for handheld augmented reality games, which consist of both physical and virtual components. We have developed a number of spatial interaction techniques that optically capture the device's movement and orientation relative to a visual marker. Such physical interactions in 3-D space enable manipulative control of mobile games. In addition to acting as a physical controller that recognizes multiple game-dependent gestures, the mobile device augments the camera view with graphical overlays. We describe three game prototypes that use ubiquitous product packaging and other passive media as backgrounds for handheld augmentation. The prototypes can be realized on widely available off-the-shelf hardware and require only minimal setup and infrastructure support.

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Published

2007-02-06

How to Cite

Rohs, M. (2007). Marker-Based Embodied Interaction for Handheld Augmented Reality Games. Journal of Virtual Reality and Broadcasting, 4. https://doi.org/10.20385/1860-2037/4.2007.5

Issue

Section

PerGames 2006