High level methods for scene exploration

Authors

  • Dmitry Sokolov XLIM Laboratory UMR CNRS 6172, University of Limoges
  • Dimitri Plemenos XLIM Laboratory UMR CNRS 6172, University of Limoges

DOI:

https://doi.org/10.20385/1860-2037/3.2006.12

Keywords:

Scene understanding, automatic virtual camera, good point of view

Abstract

Virtual worlds exploration techniques are used in a wide variety of domains — from graph drawing to robot motion. This paper is dedicated to virtual world exploration techniques which have to help a human being to understand a 3D scene. An improved method of viewpoint quality estimation is presented in the paper, together with a new off-line method for automatic 3D scene exploration, based on a virtual camera. The automatic exploration method is working in two steps. In the first step, a set of “good” viewpoints is computed. The second step uses this set of points of view to compute a camera path around the scene. Finally, we define a notion of semantic distance between objects of the scene to improve the approach.

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Published

2007-07-25

How to Cite

Sokolov, D., & Plemenos, D. (2007). High level methods for scene exploration. Journal of Virtual Reality and Broadcasting, 3. https://doi.org/10.20385/1860-2037/3.2006.12

Issue

Section

GRAPP 2006