Precise Near-to-Head Acoustics with Binaural Synthesis

Authors

  • Tobias Lentz RWTH Aachen
  • Ingo Assenmacher RWTH Aachen
  • Michael Vorländer RWTH Aachen
  • Torsten Kuhlen RWTH Aachen

DOI:

https://doi.org/10.20385/1860-2037/3.2006.2

Keywords:

Crosstalk cancellation, Spatial Acoustics, binaural synthesis, interactive Virtual Reality, multi-modality

Abstract

For enhanced immersion into a virtual scene more than just the visual sense should be addressed by a Virtual Reality system. Additional auditory stimulation appears to have much potential, as it realizes a multisensory system. This is especially useful when the user does not have to wear any additional hardware, e.g., headphones. Creating a virtual sound scene with spatially distributed sources requires a technique for adding spatial cues to audio signals and an appropriate reproduction. In this paper we present a real-time audio rendering system that combines dynamic crosstalk cancellation and multi-track binaural synthesis for virtual acoustical imaging. This provides the possibility of simulating spatially distributed sources and, in addition to that, near-to-head sources for a freely moving listener in room-mounted virtual environments without using any headphones. A special focus will be put on near-to-head acoustics, and requirements in respect of the head-related transfer function databases are discussed.

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Published

2006-08-23

How to Cite

Lentz, T., Assenmacher, I., Vorländer, M., & Kuhlen, T. (2006). Precise Near-to-Head Acoustics with Binaural Synthesis. Journal of Virtual Reality and Broadcasting, 3. https://doi.org/10.20385/1860-2037/3.2006.2

Issue

Section

GI VR/AR 2005