GPU-based Ray Tracing of Dynamic Scenes

Autor/innen

  • Martin Reichl Bauhaus-Universität Weimar, Faculty of Media
  • Robert Dünger Bauhaus-Universität Weimar, Faculty of Media
  • Alexander Schiewe Bauhaus-Universität Weimar
  • Thomas Klemmer Bauhaus-Universität Weimar, Faculty of Media
  • Markus Hartleb Bauhaus-Universität Weimar, Faculty of Media
  • Christopher Lux Bauhaus-Universität Weimar, Faculty of Media
  • Bernd Fröhlich Bauhaus-Universität Weimar, Faculty of Media

DOI:

https://doi.org/10.20385/1860-2037/7.2010.1

Schlagworte:

Computer Graphics, Dynamic Scences, GPU, Interactive Ray Tracing, Single Graphics Processing Units

Abstract

Interactive ray tracing of non-trivial scenes is just becoming feasible on single graphics processing units (GPU). Recent work in this area focuses on building effective acceleration structures, which work well under the constraints of current GPUs. Most approaches are targeted at static scenes and only allow navigation in the virtual scene. So far support for dynamic scenes has not been considered for GPU implementations. We have developed a GPU-based ray tracing system for dynamic scenes consisting of a set of individual objects. Each object may independently move around, but its geometry and topology are static.

Veröffentlicht

2010-03-18

Zitationsvorschlag

Reichl, M., Dünger, R., Schiewe, A., Klemmer, T., Hartleb, M., Lux, C., & Fröhlich, B. (2010). GPU-based Ray Tracing of Dynamic Scenes. Journal of Virtual Reality and Broadcasting, 7. https://doi.org/10.20385/1860-2037/7.2010.1

Ausgabe

Rubrik

GI VR/AR 2008