RFIDice - Augmenting Tabletop Dice with RFID

Autor/innen

DOI:

https://doi.org/10.20385/1860-2037/5.2008.4

Schlagworte:

Augmented Dice, Pervasive Computing, Pervasive Games, RFID, Tabletop

Abstract

Augmented dice allow players of tabletop games to have the result of a roll be automatically recorded by a computer, e.g., for supporting strategy games. We have built a set of three augmented-dice-prototypes based on radio frequency identification (RFID) technology, which allows us to build robust, cheap, and small augmented dice. Using a corresponding readout infrastructure and a sample application, we have evaluated our approach and show its advantages over other dice augmentation methods discussed in the literature.

Veröffentlicht

2008-04-02

Zitationsvorschlag

Hinske, S., & Langheinrich, M. (2008). RFIDice - Augmenting Tabletop Dice with RFID. Journal of Virtual Reality and Broadcasting, 5. https://doi.org/10.20385/1860-2037/5.2008.4

Ausgabe

Rubrik

PerGames 2007