AVRIL, Q.; GOURANTON, V.; ARNALDI, B. Collision Detection: Broad Phase Adaptation from Multi-Core to Multi-GPU Architecture. Journal of Virtual Reality and Broadcasting, [S. l.], v. 11, 2014. DOI: 10.20385/1860-2037/11.2014.6. Disponível em: https://jde.pubsys.hbz-nrw.de/index.php/jvrb/article/view/1446. Acesso em: 30 sep. 2024.