KRAUS, M. Using Opaque Image Blur for Real-Time Depth-of-Field Rendering and Image-Based Motion Blur. Journal of Virtual Reality and Broadcasting, [S. l.], v. 10, 2013. DOI: 10.20385/1860-2037/10.2013.5. Disponível em: https://jde.pubsys.hbz-nrw.de/index.php/jvrb/article/view/1438. Acesso em: 30 sep. 2024.