Playing with the Real World

Autor/innen

DOI:

https://doi.org/10.20385/1860-2037/3.2006.1

Schlagworte:

Design, Experimentation, Game Controller, Human Factors, Input Device, Pervasive Computing, Playful Computing, Sensors

Abstract

In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application.

Veröffentlicht

2006-04-11

Zitationsvorschlag

Holleis, P., Kranz, M., Winter, A., & Schmidt, A. (2006). Playing with the Real World. Journal of Virtual Reality and Broadcasting, 3. https://doi.org/10.20385/1860-2037/3.2006.1

Ausgabe

Rubrik

PerGames 2005